Reference chart
Mouse Sensitivity Conversion Chart
By &Pixels, the studio that builds MyCalculator.to. Factors are relative to CS2 at the same DPI, and assume default field of view.
Ten games, one factor each, and the number that actually carries between them: how far your hand travels to turn all the way around.
What is eDPI?
eDPI is your mouse DPI multiplied by your in-game sensitivity, and it exists because neither number means anything on its own. 800 DPI at 0.5 sensitivity gives 400 eDPI, and so does 1600 DPI at 0.25. Both crosshairs move at exactly the same speed.
What eDPI does not do is compare across games. Every engine defines its own sensitivity units, so a Valorant number and a CS2 number are not measuring the same thing. The table below converts between them, and the second table gives the figure that is portable everywhere.
Conversion factors, relative to CS2
| Game | Multiply by | Note |
|---|---|---|
| CS2 / CS:GO | 1.00 | the reference |
| Valorant | 0.314 | about a third of your CS number |
| Apex Legends | 1.00 | shares the Source lineage |
| Overwatch 2 | 3.18 | roughly triple |
| Rainbow Six Siege | 2.39 | plus a separate FOV factor |
| Fortnite | 0.5657 | stored as a percentage in settings |
| Call of Duty | 3.18 | same scale as Overwatch |
| Rust | 1.00 | Unity default, matches Source |
| Destiny 2 | 3.18 | slider is 1 to 20, not free text |
| The Finals | 1.00 | Source-style units |
A CS2 player on 2.0 sensitivity wants about 0.63 in Valorant, 6.36 in Overwatch, and 2.0 in Apex. Same hand movement, three very different numbers on screen, which is the whole reason this table exists.
The calculators behind this
Centimetres per 360
This is the figure worth knowing, because it is a physical distance rather than an engine unit. It means the same thing in every game and on every mouse.
| Style | cm per 360 | Who plays there |
|---|---|---|
| Very low | over 45 cm | arm aim, large pads, tactical shooters |
| Low | 35 to 45 cm | the most common competitive range |
| Medium | 25 to 35 cm | mixed arm and wrist |
| High | 15 to 25 cm | wrist aim, fast movement games |
| Very high | under 15 cm | rare outside movement shooters |
How to move your sensitivity
- Find your eDPI. Mouse DPI multiplied by in-game sensitivity. 800 DPI at 0.5 sensitivity is 400 eDPI.
- Convert with the factor, not the number. Multiply your source sensitivity by the target game’s factor from the table. Keep DPI the same.
- Check it in centimetres per 360. This is the number that is actually portable between games, because it is a physical distance.
- Match FOV before you judge it. A different field of view changes how fast the same sensitivity feels, especially when aiming down sights.
- Give it a week before changing again. Aim is muscle memory. Most of the discomfort after a conversion is unfamiliarity, not a wrong number.
For your own numbers rather than the table, the mouse sensitivity converter takes a game, a DPI and a sensitivity and gives you the equivalent anywhere else, with the cm/360 alongside. Field of view matters too, and the FOV calculator converts between the several ways games measure it, which is the other half of making a game feel the same.
Formula & Methodology
Did you know? Apex Legends, Rust and The Finals all convert 1:1 with CS2 because they inherited the same sensitivity scale from the Source engine lineage. Games built on that scale need no conversion at all, which is why the factor column has several exact ones.
Sources
- Valve Developer Community, sensitivity and m_yaw documentation for Source engine titles
- Published in-game sensitivity scales and field of view settings for each title listed
- Community-maintained conversion references, cross-checked against in-game measurement