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Gaming & Esports

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What is gaming calculators?

Gaming calculators convert settings and measure performance across titles, from matching mouse sensitivity between games so aim carries over, to tracking kill/death ratios and rank progression.

Formula & Methodology

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Did you know? Mouse DPI is measured in counts per inch, and every game turns the view by a fixed number of degrees per count. Because that constant differs by engine, the same DPI and sensitivity produce wildly different aim: Valorant turns more than three times as far per count as Counter-Strike 2.

Sources

  • Valve Developer Community: m_yaw and Source engine mouse input
  • Microsoft Learn: mouse input, counts per inch and pointer resolution

Frequently Asked Questions

eDPI is effective DPI: mouse DPI multiplied by in-game sensitivity. It compares two players inside the same game by collapsing two settings into one number. 800 DPI at 2.0 and 1600 DPI at 1.0 are both 1600 eDPI and feel identical.

eDPI ignores each game's yaw constant, the degrees turned per mouse count. 1600 eDPI in Valorant turns more than three times as far as 1600 eDPI in Counter-Strike 2. Compare cm/360 instead, which measures the physical mouse distance for a full turn and means the same thing everywhere.

Most professional players sit between 20 and 50 cm/360, with the majority near 30 to 40. That is slower than most new players use. If you cannot turn 180 degrees without lifting the mouse, you are likely too fast.

No. Above roughly 800 DPI the sensor is already reporting more counts than the game needs, and the extra resolution is discarded when the in-game sensitivity scales it back down. What matters is the resulting cm/360, not the DPI number by itself.

Match cm/360 rather than copying the sensitivity number. Multiply your sensitivity by the ratio of the two yaw constants, adjusting for any DPI change. The Mouse Sensitivity & eDPI Converter does this for CS2, Valorant, Apex, Overwatch 2, Call of Duty, Fortnite, and more.